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There are 2 types of employees at the moment: Agents and Clerks.
Agents are controlled workers and can be identified by their suits, depending on which department they are designated, the player can order them to do works, observations, they can be promoted and also suppress others employees or Abnormalities in the time is needed.
They have that must be consider when sending them to do a work with an Abnormality.
They can sufferwhich may kill them if their health gauge is fully depleted; andwhich may affect them differently depending of the cases, but they tend to panic and will became unusable until back to normal.
Agents can be hired at the start of 無料でオンラインでスロットをプレイ new day for 4 Lob Points or the player can hire a Custom Agent for a higher price.
Clerks are generated employees, wearing other suits to don't confuse them with agents, who seem to wander around the facility, taking care of it instead interacting with the Abnormalities.
The player can't control these employees but 私の家のゲームのFacebookの攻略 might affect them too, like when attacking, becoming the target of an effect or through mental damage.
The player can choose which agent is assigned to the available departments when starting a new day.
There's a maximum of 5 agents per team.
Their uniform changes depending of the department where they're assigned.
These works are Nutrition, Cleanliness, Consensus, Amusement, Violence and an extra special work, depending of the Abnormality.
These works affect the mood of the Abnormality, improving them or depleting them.
The change of mood will always happen when the work is finished or interrupted.
The player can cancel the work they are going to do by clicking in the room of the Abnormality before the agent arrives in the room.
It's best for everyone not to know specifically what it is.
It's give to any creature with a mouth.
The word "pleasant" here means more than cleanliness.
It will work only for Abnormalities who have the ability to think.
But Abnormalities may not have fun here.
Then, you have no choice but to treat them harshly.
The player can click on it to send an agent to do the observation.
Observations have chances of success, and as more are already done, the next ones will be more difficult to succeed.
When an observation fails, the Abnormality's mood is decreased and 60 seconds must pass to retry again.
After each fail, the success chance of the observation will increase.
The number of observations may vary between Abnormalities.
Each observation will increase the chance of success when performing works with the respective Abnormalities, reduce the decreasing mood rate, besides adding more descriptions of their abilities and encyclopedia entries.
The last observation must be done by the manager playerwho can choose if it is ready or not.
The player must choose some options correctly to complete successfully the last observation.
In case of failure, the player can retry in the next day.
This may produce different effects, like giving a mood boost or to trigger their visit web page />There's a small chance that instead healing, the agent will suffer physical and psychological damage.
This special work will be able to use when One Sin is in a good mood.
When trigger its ability and all 私の家のゲームのFacebookの攻略 baptized employees are transformed inthis work will become available regardless of its mood.
If the twelfth Apostle confess to One Sin, WhiteNight will read more defeated and all the Apostles will die.
Is also a mark for being one of the apostles of when 12 employees are baptized.
This work is always available but can't be performed with the same agent twice.
Even if you don't, Teddy will.
Doing it twice in a row will make it to trigger its ability.
This special work can only be performed by Optimist and Pacifist agents.
That doesn't mean that you should neglect her while she is sleeping" Using this work will sedate Magical Girl to sleep.
As long she is sedated, her mood wouldn't decrease, but the player can't assign agents to do works in her room.
However, the player can still https://promocode-slots-list.site/1/2281.html Magical Girl when the prompt arises, but this will wake her up.
If this work is performed several times in a row, Magical Girl's mood will drop faster once she is awake again.
This work can only be performed when her mood is in neutral, and only with Rationalist and Principlist agents.
Once there's no more panic level, the warriors will turn to sand, disappearing and not able to be used anymore.
This work is only available when there's a 2 or higher.
This will have different effects when it's in different mood status.
When in a happy mood, the blue soda will replenish health and mental gauge.
When in a higher neutral mood, the light blue soda will replenish mental gauge.
When in a lower neutral mood, the red soda will replenish some of health.
When in a bad mood, the blue soda will make check this out agent fall asleep, and soon it will disappear behind a wave blocking the vision, and will be consider 'Dead'.
If is blue, is 私の家のゲームのFacebookの攻略 that the agent will be healed.
If is in purple or 時間の無駄フラッシュゲーム, there's a chance that instead of healing, the agent get killed instead.
This work is only available when is in a bad mood and the visual effects will change overtime in the next order: Blue - Purple - Red.
After the red effect remains for a while, WhiteNight will trigger its ability and escape.
The player can select one and after a short moment, Little Red will breach to track and attack that abnormality.
Once the abnormality or Little Red is defeated, she will return to her containment room.
Little Red can't be suppressed while doing a contract.
This work is only available while another abnormality or abnormalities are breaching and when Little Red is in a neutral or good mood.
You don't need to send an employee to her containment room when requesting this work.
This act as a work, and will load the Work Gauge in the process.
The success change is determined by the stats of the employees, with a great chance of winning when the employee's stats are of higher level.
If the agent wins, the frozen employee is released and both agents leave the containment.
If The Snow Queen wins, both employees are killed instead.
This work is only available when The Snow Queen has a trapped employee in her containment room.
Agents will always go to the main department room at the end of a work, to heal their health and mental gauge, in case of any damage made by the Abnormalities to them.
The Life Style can be choose when creating a Custom or Special Agent.
Some Abnormalities will affect differently some agents depending of their life style.
When they level up, there's a chance that their life style is changed in the process.
There are 4 life styles: Life Style Effect Description Principlist Working speed: - Efficiency: + Avoidance rate: + "They are capable and thorough, but too meticulous.
They won't even tolerate a single screw being loose.
But they are not meticulous and overestimate themselves, which results in things going awry.
As they often bluff, people don't believe what they say.
The last thing you want to do is press them to work fast, because it only backfires.
Sometimes they violate the rules for a better outcome.
But they always 私の家のゲームのFacebookの攻略 the best results, so to turn a blind eye is not a bad idea.
Traits are obtained in each Level, 2 per Level.
At Level 5, the agent will have 10 traits.
An agent will never get the same trait twice if it already has one.
Trait can't be choose when creating a Custom or Special Agent.
The player can see the information of the traits in the 私の家のゲームのFacebookの攻略 Info, by holding the mouse on them.
I thought I continue reading going to go crazy when I first started working.
Helping yourself before helping others?
It's just a kid.
It's such a bore.
NONONO~this is the best time!
I'm gonna do it, too!!
Are working hard ta-da!
Don't you think so?
Is being fast all that matters?
How many times do I have to tell you that cleaning is really important!
I ran to the infirmary but he was nowhere to be seen.
She's just a girl.
There's nothing that doesn't exist!
What sort of work will I be doing tomorrow?
I was supposed to meet someone today, but I can't remember.
What more should I do.
Do you lack passion for the company?
Bless: Health+ Mental+ Movement speed+ Work speed+ Energy gathering+ Attack avoidance+ Work success+ Desc: "Employees healed by Doctor are blessed.
These incandescent blessing increases employee's status and gives them sense of happiness.
If an agent already have the trait Bless, it can't be choose to perform the work.
Beware, this will be a good trait but if 12 employees have the trait, Plague Doctor will transform to and all the employees with the trait will becomebecoming uncontrollable minions.
Rudol-Ta's Gift: Mental- Movement speed- Attack avoidance+ Desc: "A little late, but Merry Christmas.
Lamb: Health+ Mental- Attack avoidance+ Desc: "I'm riding on a wolf, doing flips and sheep!
If he enters in a bad state, he will no longer spit out the eaten employees.
Stage 1: Inspired courage.
Health+ Mental- Energy gathering+ Attack avoidance- Desc: "After 私の家のゲームのFacebookの攻略 jewelery came on, a little courage grew.
Description changes to: "The courage grows and makes everything seem possible.
Health- Mental- Energy gathering+ Attack avoidance- Desc: "The overflowing courage is constantly looking to kill.
Description changes to: "The courage that is endlessly sprouting may soon cut everything off.
Description changes to: "The ever-growing courage gave rise to recklessness and devoured everything.
Performing more violence work on the same abnormality will change the trait to the next stage, until stage 5.
After performing more violence works in stage 5, there's a chance that performing a work on Crumbling Armor with the same employee might lead to the employee being decapitated instead.
The One who: Mental+ Movement speed+ Work speed+ Energy gathering+ Attack avoidance+ Work success+ Desc: "They endured the twilight, and finally faced the dawn.
In the forest, have the bird stopped chirping?
The most common effect of most Abnormalities is to inflict psychological damage, which once the mental gauge is depleted, the agent will enter in Panic, uncontrollable and starting to act according to the case of panic.
The employees under panic can be subdued by agents, dealing damage to them and trying to return them back to normal, but in some cases, this may ending in killing the panicked employee.
The different cases of Panic response are Wander, Suicide, Murder or Shutdown, at the moment.
This place is hell.
Panic response: Suicide Desc: "It's all my fault.
If other employees witness the suicide, they will suffer of strong psychological damage.
Panic response: Murder Desc: "So you're to blame!
If it weren't for you, it wouldn't have goes this way.
Even if it's a colleague.
Panic response: Shutdown Desc: "Why so serious?
I'll make you feel better.
Hold on" Visits every single one of the quarters and worsens Abnormalities' mood status.
When is done with one, it will move to other.
Panic response: Panic Desc: "Stop all actions.
Like the bewitched spell of.
Actually, seem like they are representing the Panic Responses of the game in the next order: Wander, Suicide, Shutdown and Murder.
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